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Computing and ICT


think | create | understand | change 

About the Department 

“A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world

(“National curriculum in England: computing programmes of study”, Department for Education). 

The aim of the Computing Department at Newfield School is to be a centre of excellence and lead the way in providing cutting-edge, exciting, challenging and inclusive learning opportunities for all of our students, to encourage creativity and equip them with the knowledge and skills to understand and change the world in our digital age.  Hence the department mission statement: think | create | understand | change.

From September 2014, ICT in the National Curriculum has been replaced by Computing with new statutory programmes of study. Computing is an academic discipline with its own body of knowledge that can equip pupils to become independent learners, evaluators and potentially designers of new technologies. There are three distinct strands within Computing, each of which is complementary to the others: Computer ScienceInformation Technology and Digital Literacy

At Newfield School we are proud to offer an exciting and new curriculum that is designed to inspire learning and excite our learners in preparing them for further study or vocational opportunities in an increasingly digital workplace.

Key Stage 3

All students throughout Years 7, 8 and 9 have a single Computing lesson each week. Termly topics follow a theme and involve elements of computational thinking, practical coding challenges and computing theory. Homework is set and marked weekly.

Year 7 Termly Topics

Autumn Term: “The Movie” - Using the idea of story & narrative as an introduction to computational thinking concepts and visual programming to create a movie and/or adventure-game using Snap programming language.
Spring Term: “The Crime” - Engaging with Cyber-Security and E-Safety as a means of learning how to have fun and benefit from being cloud-connected whilst staying safe and in control; looking at databases and new concepts such as 'big data' in solving crimes; learning how to effectively combine and present multimedia to an audience.
Summer Term: “The Gadget” - Using hardware to make the connection between the 'virtual' and 'real' worlds, creating a game or wearable-tech item using the BBC Microbit; looking at the hardware building blocks of computers and use of binary; develop branding of the gadget through HTML webpages and poster; modelling profit/loss of sales using spreadsheet functions.

Year 8 Termly Topics

Autumn Term: “The Band” – Effective use of search-engines and recognising good web-design; using HTML, CSS and Javascript as a means of developing programming skills from visual to text based programming; developing an online presence for a music band (real or fictional) by publishing a live website.
Spring Term: “The Beat” - 'Programming as Performance’ - learning textual programming constructs through music using Sonic PI; knowing how electronic data is stored and structured; awareness of common file types and formats; developing a relational database to organise MP3 music tracks.
Summer Term: “The Game” – HTML5 design and development of a computer game using Touch Develop; turning 'computational thinking' into 'computational doing' by exploring the problem solving techniques of Abstraction, Generalisation, Decomposition, Algorithmic Thinking and Evaluation.

Year 9 Termly Topics

Autumn Term: “The Code” - Introduction to Windows Desktop Application programming using Small Basic; problem solving using novel and standard algorithms (eg sorting & searching data within text files and/or SQLite database); creating an ‘intelligent’ Noughts & Crosses game; preparation for GCSE Computer Science.
Spring Term: “The Machine” - A deeper look at what happens inside every computer whether it’s a mobile device, wearable tech or desktop machine; learning about Boolean Logic (AND, OR, NOT etc) and how to understand combinational logic circuits and design logic circuits to solve problems; binary conversion and binary arithmetic; using LMC (Little Man Computer) to write assembly language programs and compare machine code instructions with high-level languages.
Summer Term: “The App” – Development of mobile 'apps' using AppLab; publishing an original app suitable for multiple platforms (eg phone, tablets, desktop PCs etc); looking at the 'nuts and bolts' of networks, including software, hardware, topology and protocols.

Key Stage 4

Students can choose to study a two-year linear GCSE in Computer Science (OCR GCSE Computer Science J276) with 3 lessons per week. Terminal assessment consists of two written exam papers and a non-exam controlled-assessment (programming project).

Enquiries about learning and courses in the Computing department are welcome, please contact: Mr D Craddock, Head of Computing (dcraddock@newfield.sheffield.sch.uk


In Computing lessons we use a variety of both online and ‘desktop’ applications and resources to support learning and teaching. Many of these are freely available to download or access online, either on laptops/desktop PCs or mobile devices such as phones and tablets. Links to some of these resources are given below for students to access in their own time. Before accessing or downloading resources please check that you have permission from parents/carers. 

E-Safety: www.thinkuknow.co.uk 

Computational Thinking: http://lightbot.com/hour-of-code-2015.html 

Game Design and Development: 




Cryptography & Security: https://www.cia.gov/about-cia/headquarters-tour/kryptos/index.html 










Computer Science & IT: 







Exam & Revision Links